Aug 22, 2006, 08:47 AM // 08:47
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#1
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Ascalonian Squire
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Making a Meleemancer
I like making unique builds that arent the ordinary cookie cutter builds, and i had an idea with a necro/warrior and then looked up some stuff and got more into it. now I was thinking of making a melee mancer with life steals and sword attacks, and if that doesnt owrk out, trying the riptose way of things, but i was wondering, how well can they solo? Can they hol dup to simple charr rushes and whatever else is thrown at you? With suck low health, do u have time to do attacks or do u ahve to heal all the time? Mainly i am wondering what peoples opinions are on them...
also, i am buying factions soon, should i make my meleemancer on factions or prophecies? Or when u do factions can you also do prophecies? i didnt know if i shoud start him now or later with factions?
Any ideas or help you could give me would be great, thanks!!!
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Aug 22, 2006, 09:44 AM // 09:44
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#2
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Krytan Explorer
Join Date: Apr 2005
Guild: Defenders of the Blackblade [DotB]
Profession: N/Mo
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Aug 22, 2006, 05:17 PM // 17:17
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#3
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Ascalonian Squire
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Ok i read that a while back and printed it, it told me alot about making one, and i read through the forum. I didnt like the bashing but whatever, i guess people just wan to be jerks. Anyways, does anyone else have opinions or ideas on making on, anything about the factions compared to prophecies, anythingt o help me out?
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Aug 22, 2006, 05:51 PM // 17:51
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#4
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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my idea is for you to make something else. unless you are prepared to never be a part of a group that has any common sense. you'll be stuck with assassins and monk/rangers with pets.
a group with even one good player will not take a necro/warrior. you will be a liability to the whole mission.
save a slot and create a pvp n/w and go to RA. you'll enjoy that more in the long run and will not waste nearly as much time.
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Aug 22, 2006, 06:07 PM // 18:07
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#5
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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You are better off with Prophecies, less explosive monsters (except in Dragon's Lair & Perdition Rock).
You will never learn how to play a N/W properly unless you play in PvE. You can hench most missions in Tyria and all quests. By the time you hit the desert, you should be well seasoned so people will not be so turned off by your play style.
I tried doing the N/W warrior thing, but I wasn't very good at it in the Jungles. So I killed him off.
Anyway, you won't do as much damage as a Warrior Primary and you have flimsy armor, so make sure you have defenses (like enfeeble) and offenses (like Weaken Armor) until you get the right skills you need.
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Aug 22, 2006, 06:31 PM // 18:31
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#6
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Pick Me
You will never learn how to play a N/W properly unless you play in PvE.
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that's sort of vague. what is there to learn? cast degen hex, swing sword....
Quote:
Originally Posted by Pick Me
By the time you hit the desert, you should be well seasoned so people will not be so turned off by your play style.
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it's not a matter of play style. good groups have been through the game before, several times, and they know what works. they're stuck up and set in their ways and will not let you in because of your secondary. they will judge your ability to play and your knowledge of the game by your choice in a secondary profession. that's just how it is.
save the crazy, dont i look cool with a sword stuff for RA. if you want a good group use a more conventional profession.
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Aug 22, 2006, 08:41 PM // 20:41
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#7
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by holden
that's sort of vague. what is there to learn? cast degen hex, swing sword....
it's not a matter of play style. good groups have been through the game before, several times, and they know what works. they're stuck up and set in their ways and will not let you in because of your secondary. they will judge your ability to play and your knowledge of the game by your choice in a secondary profession. that's just how it is.
save the crazy, dont i look cool with a sword stuff for RA. if you want a good group use a more conventional profession.
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Learning what spells to cast, what skills to bring, etc. Its not just a mater of casting a few spells and swinging a sword.
I sort of agree with you, people who have played for a long time are stuck in their ways (must have a nuker, MM, Tank, Monk, etc.).
I never discriminate, just as long as you can hold your own weight in a group, that's fine by me.
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Aug 23, 2006, 10:58 AM // 10:58
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#8
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Krytan Explorer
Join Date: Apr 2005
Guild: Defenders of the Blackblade [DotB]
Profession: N/Mo
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I finished the entire Tyrian storyline with my N/W, no problems at all, no trouble finding groups either. But then, this was in the first few months, back when people didnt have the clear Tank/Nuke/Heal state of mind that they have now.
So a N/W is capable enough, if you know how to play, and people give you a chance too. I used to wait while the warriors rush in, cast a few spells and then join them, or often go for whatever they let slip trough and take the heat of casters.
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Aug 23, 2006, 03:28 PM // 15:28
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#9
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Frost Gate Guardian
Join Date: Jul 2006
Location: victoria
Profession: E/R
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the 2 things i come across with my melee mancer is i change my build based on my loacation almost everytime, and fast casting skills. you just have to figure out what weapon you want to use (everyone has a look in mind) becasue thats going to make the biggest differance. for weapon mods i would recomend a icey weapon +5 armor and vamp, thats what i change between (i know as everyone els does you cant have all three on 1 weapon) but weapon set up is pretty key to the meleemancer
suggested warrior elites to look at.
warriors endurance (helps with warrior recharge if things arnt dying fast enough)
primal rage (this will give you extra chance to crit)
victory is mine (you can hand out alot of condition)
shove (there is at least 1 necro skill that affect knocked down targets)
myself i preffer a sword i run 4 war skills a res sig and 3 necro skills most of the time in someareas i will drop a war skills and rung 4 necro.
hope this helps
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Aug 23, 2006, 05:59 PM // 17:59
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#10
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Frost Gate Guardian
Join Date: Jun 2006
Location: Ingame
Guild: The Monstrous Fangs [fang]
Profession: Me/
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This sounds very fun . I'm gonna try it :P
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Aug 26, 2006, 07:02 PM // 19:02
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#11
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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I made a good meleemance build for curses.
curses- 15
tactics- 10
swords- everything else
An Icy sword of enchanting, with +5 energy
Spinal shivers
Gladiator's defence
Riposte
Deadly Riposte
Bonetti's defence
Enfeebling touch
Insidious parasite
healing signet
not only did it own wammos, but it was good Vs Nukers cause of it's interrupting.
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Aug 30, 2006, 03:34 AM // 03:34
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#12
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Desert Nomad
Join Date: Aug 2005
Location: The furious fist of Kromp is upon you.
Guild: [PhD]; Brave and Manly Leader
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I love my N/W. She's probably my favorite character.
Never have any trouble finding a group.
Never have any trouble blowing people's minds with her.
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Aug 30, 2006, 06:26 AM // 06:26
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#13
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: Inside Your Head [Psy]
Profession: W/
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right, with the link that raziel posted its great and all that, but if u cant capture Hundred Blades yet, or you dont have factions, then heres a nice way to farm droks trolls solo, meleemancer, faster than a w/mo.
Proffessions:N/W
Name:Meleemancer Trollslayer
Use: PVE Farming
Skills:
1. Gladiators Defence {E}
2. Cyclone Axe
3. Bonettis Defence
4. Mark of Pain
5. Well of Blood
6. Sprint
7. *you choose*
8. *you choose*
ok, so i havnt tried this yet, but the theory is that if you use a 5/1 vamparic axe then cyclone axe steals 100 hp. in stances you shouldnt take too much, and dont forget the Mark of Pain damage. if you dont like this, and want more damage, i would suggest Spiteful Spirit instead of Gladiators Defence.
dont flame this as this is just trying to help out.
edit: try also using animate vamparic horror, it helps on healing, that way if you only have a necromancer lvl 20 then you can do some farming happy farming
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Aug 30, 2006, 08:32 AM // 08:32
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#14
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Huh Vamparic axes only do 3/1
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Aug 31, 2006, 07:56 AM // 07:56
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#15
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: Inside Your Head [Psy]
Profession: W/
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meh, 3/1 then
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Sep 01, 2006, 05:52 PM // 17:52
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#16
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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And Mark of Pain scatters your enemies...
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Sep 03, 2006, 11:41 AM // 11:41
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#17
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Lion's Arch Merchant
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I also finished Prophecies as a Meleemancer. It was a pretty nice build with Well of Power as my Elite skill. I would take an enemy down and use WoP to keep my energy and health up.
I would recommend highly for you to create a Meleemancer. Start out in Prophecies, get a feel of it and decide if you want to play as one when you do get Factions.
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Sep 03, 2006, 10:34 PM // 22:34
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#18
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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i havent read any of this thread yet, but, search for Undead Preacher's Guide, its the most detailed ive seen
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Sep 05, 2006, 03:26 AM // 03:26
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#19
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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basically i've screwed around with meleemancer because its fun...the only thing i use universally through my builds is life siphon spam its great.
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Sep 09, 2006, 09:29 PM // 21:29
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#20
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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I recently changed my Meleemancer to a Sac Bomber, sadly. Meleemancing is awesome cool, and while it works (!), it just isn't effective. I wish it was, but a warrior outdamages and outdefences it.
I love the idea, but it really doesn't work as well as other warrior builds. The Bunny-thumper is a strange meleebuild but it actually has a point to it... Meleemancer don't really.
Sac Bombers are another take on Meleemancing, and I like it because it's pretty good, it can't be done by a warrior (atleast not as well) and I still get to be in melee.
But again Meleemancing is a "would-if-it-could"-build...
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